Each character in Fourth Place benefits from certain kingdom-specific features, which provide them with tools and advantages they can use to explore the titular Fourth Place. These features are split into Traits, which each character has by default, and Kingdom Quirks, which are chosen from a list, both depending on the character’s kingdom. Your character starts the game with at most two Kingdom Quirks, but may gain more as the game progresses.
Moreover, each player may take Playstyle Quirks to opt in to specific parts of the game that some players may not wish to interact with.
This page contains a complete list of Traits and Quirks, delineated by Kingdom where applicable.
Also, choose one of:
By taking this quirk you opt in to more extreme physical consequences for your actions, and particularly your mistakes. Your character may be injured or become disabled. In extremes this may involve losing access to certain traits or kingdom quirks, or gaining debuffs that affect their ability to explore the Fourth Place.
By taking this quirk you opt in to more intense emotional conflicts and outcomes. This may involve your character experiencing more emotional trauma, grief, and other forms of inner turmoil.
t h e r e - i s - s o m e t h i n g - a m i s s.
Your perceptions of reality may not be wholly accurate. By taking this quirk you opt in to experiencing loss of agency in the form of false perception.
By taking this quirk you opt in to particularly vivid and intense descriptions of gore and violence, which may in particular focus on cannibalism.
By taking this quirk you give general permission for NPCs or other player characters to be or become romantically interested in your character. Not taking this quirk does not preclude you from arranging romances or other ballgowns with other players or the GMs.