Table of Contents

Ways To Play

This page contains suggestions for different approaches you could take in creating a character for Fourth Place, according to the aspects of the game that seem most interesting to you. Please treat the list below as a source of inspiration, rather than a prescriptive guide. Consult the Style and Tone page for more detail on the game's major themes.

Legacy

A core theme of Fourth Place involves addressing humanity's legacy, including their creation of the four Kingdoms. Your character might feel indebted to humanity for granting their Kingdom sapience, or angry at them for stranding them in the wasteland. If you want to focus on this aspect of the game, you could consider:

Purpose

Many characters and Organisations in Fourth Place may choose to look to the future instead, taking on their own goals and purposes. Your character might seek to rebuild society, or create something entirely new. They might have more personal ends that they selfishly pursue at the expense of others. They might simply try to protect those around them from the dangers of the wasteland. If you want to focus on this aspect of the game, you could consider:

Community

Most of the survivors in the wasteland of Fourth Place rely day-to-day on their communities. They find stability and security through co-operation. Some characters will seek to contribute positively to the growing community in the Fourth Place, while others will want to co-opt it for their own ends, or else to ignore it entirely. Some will seek unity amongst the different Organisations, while others will embrace factionalism and politics. If you want to focus on this aspect of the game, you could consider:

Exploration

A significant part of the intended gameplay experience of Fourth Place is exploring deep into the titular Fourth Place, in search of knowledge and resources. Not every character needs to engage with this fully, but most of the Kingdom Quirks (particularly those not mentioned above) are designed to provide tools to help with exploring the ruins. If you are particularly interested in this aspect of the game, you could consider: